Prism core escape games
Take the screwdriver. A light appears above the sphere. Red means this sphere is not used. Yellow means this sphere is in the wrong place. Green means this sphere in in the correct place. Match the colour of each digit to the spheres used to open this room and enter the code into the safe.
Use code from the paper on the database to look up the Mog-pig. Get the code for the flower and make it using the components at the top. Once you're selected the Power Core, go to the screen with the table and barrel, and click on the green container to get Compost. Put the compost in the right side, and the gear in the left.
You will receive a second gear. Remove both gears, and place them back on the holes on the device you collected the first gear from. Collect some more compost. You will see a puzzle behind the metal plate. Rotate the pieces until the two dots are connected. The machine now has a slot for the power core. Go over to the device with the gears on it, and place the power core on the small ledge underneath the lens.
Rotate the prism in the center of the room so that the room is red. Press the button on the machine with gears, and the power core will be infused with red light. When you have all spheres, look around until you see a screen with a grate and a door on the right. Go to the door, and use the spheres to enter the code for the door. The lights will go green if the sphere is right, yellow if it is in the wrong place. Go into the room, you will see a machine which needs a 4 digit code.
Change the colours of the prism, and you will see numbers on the wall in the small room. The code corresponds to the one you used to enter the room. Grab the crystal, take it back into the main room and place it over the prism. Click it to activate it, there should be blinding white light. Go back to the gears, and fill the power core with the blinding light. Wouldn't it be easier if the acidic poo was less poo and more acid? If only there was a way of purifying it Fill the beaker with water, mix the poo in the beaker full of water, and then use that mixture on the chemistry set with the flame to purify the acid, which can be used to melt the lock.
I think the three figures are just scientific observers. I tired fliging acidic poo at them, but that didn't work. Look on your genetic readout, somewhere on it there is something the goes along the lines of: Genetic data for GHEK. Type the species number into the database. Click the upper right corner of the machine with the upsidedown return arrow. Type the species of the Jan-ro Orchid into the machine.
Then have the dropper make the Jan-ro orchid seedling. Then the green button with the caution lines. Take the fly. Go back to the species database and get data about the Jan-ro orchid again. FPEK You're looking for what the ideal plant conditions. Locate the prism and click it once to change the light to red. I don't know how long you have to wait so wander around until the Jan-ro has a flower.
Put the poopy beaker How many times do you have to touch the poop?!?! Take the acid. This is such an awesome game--probably one of my favorites I've found here. I love how the goal is ambiguous, and when you get one ending you still wonder what everything else is for. I especially like that the camera path lets you escape, but you feel like you haven't really accomplished much and that maybe you weren't supposed to escape in the first place.
If you haven't played every start, I highly recommend it. I've beaten it with the camera and the power core, and now I'm stuck in the same spot as everyone else for the paper. Enter the room.
Read the paper's contents. This code is GHEK. First, go to the device in the wall with the three colored oval buttons and bubbling liquids. Each time a drop of the button's color will be placed into that little glass container in the centre.
When all the 10 drops are in, push the small green button on the right. Some sample is placed in the green liquid on the right and you can watch a new life form develop and fall into the hole underneath.
Click on it. It's a "mog-pig". Now, you're gonna feed that creature. For that you must learn a bit of this animal. So, go to that info-panel by clicking to the left. Type in the mog-pig's code found on the slip of paper you got at the beginning, remember? It's GHEK beware, it's case sensitive, you must type all caps! You'll learn that it eats only the flower on one particular kind of plant.
And that the mog-pig's dropping is rather acidic. Hurray, you might use it to deal with the padlock that's between you and the tunnel to freedom. So, you must create that plant, the "Jan'ro orchid". You get the code of it, FPEK. So, this time type in this code you have to hit the return button first, that's the big round button with the left-pointing arrow on it. The orchid needs a special kind of insect. Which means 1 drop of the D liquid, 6 drops of the G liguid and 3 drops of the T liquid.
Luckily the code for the lor-thun fly PSEK so you might as well learn a bit about it. Hit the return key again and type in PSEK. So it's time to create once-a-more. Go back to the Creating Machine :. It's up to you which of the two things you create first, so let's start with the plant. Get the required number of colored drops and create the seedling by pushing the small green button on the right and then take the seedling at the end.
Do the same to get a lor-thun fly. Getting so deep into the business of creating life forms, why not try it without the aid of the machine? So, find the corner with the barrel and table with a plant pot on it you have to click to the right from the machine to get there.
Take some of the soil-like something from the green sack and put it in the pot. Put the seedling in it. Now go to the screen with the beakers click right 3 times and take cylindrical glass beaker with the white calibration on it. Go back to the seedling you have to click left 2 times, not three - interesting Water the plant.
Remember, it needs red light to blossom, so go to the crystal click right and then down and click on it until it gives red light probably takes one click. Back to the seedling up and left. It's blossoming. Release the fly. It does it's job and, alas, you get a fruit. Take it. Take water into the beaker once more.
Go back to the mog-pig. Feed the mog-pig the orchid fruit. It eats it and gives it back to you rather soon - in form of something much less pleasant but more intensely smelly and brown Take it, no matter how disgusting and revolting the idea may seem : Put the poo in the water in the beaker. Go back to the beakers down and then up. Put the poo in the round beaker and watch pure green acid coimng out of it into the beaker.
Take the beaker containing the green acid. Go to the covering grill with the padlock. To get there click twice left then twice right - strange that you don't end up where you started from altho you should, right? Anyway, subject the padlock to a brief but intensive acid-treatement and - you're free. Forgot to add: i don't think the paper one is easier than the paper one, I just finished the letter faster because i got the camera one messed up :.
Strictly speaking, I guess you wouldn't HAVE to take it as killing yourself, but considering you do something very stupid with pure energy and then find yourself in paradise after a bright flash I wonder if it was intended to give that impression, or if I just analyze too much.
Was it just me or is the navigation really strange and unintuitive in this game? Other than that, I really liked it. Were the words that got repeated in the background music "Exit Route"? I took a printscreen of those people above the gears wall and tinkered with it in The GIMP a paint sort of program and was able to see a lot more detail after messing with the brightness and contrast controls for a bit.
Left-most person: Definitely bald, has glasses on, and is holding something like a sheet of paper with his left right from our point of view hand. He seems to be writing on it with the right hand.
He looks sort of like he's in a lab coat. Middle person: Looks like he is wearing something like a suit, and has his arms folded like somebody else observed. He is smoking a cigar or maybe cigarette, but it looks kind of big. It is definitely lit, you can actually see a very slightly redder patch at the end of it. Right-most person: this one was difficult to see, as it was small and obstructed by that light beam from the top.
After tampering with the color balance, I could see that it is a short woman long hair , also writing on a sheet of paper or probably pad. Yes fnord, I agree that the navigation was not up to par in this game. There were several glitches, like that using the left arrow and then the right arrow often did not return you to the same location, you could only access certain places by turning to the right several times left would just never get you there or even indicate that you were missing something , the left and right arrows on the wall with the genetic library took several pushes, and the up and down arrows were rarely intuitive.
Also, there were a few places where the message "that won't work there" appeared even when the action you just performed DID work. And these things started to really bug me during the tedious bits near the end of the power core option. It was a pretty game and reasonably entertaining and all, but I think a little more thought put into navigation would have made it really smooth.
I agre with the remarks about the navigation. I mentioned it in the paper-part walkthru: at some positions you go twice left than twice right and you end up in a different place than where you started from.
I forgot to mention that I liked the idea of doing the same escape-the-room task three times with a different starting tool. Hey guys, I'm the creator of this game. Thanks for the awesome comments, really glad you are enjoying the game. Just to answer a few of the questions:.
Yes the navigaition is a bit dodgy. My main problem is that I would have had to add an extra "screen" to the game to make it work, but had nothing else to put in it, and I really dont like redundant screens much in games.
Comments about the three mysterious figures have amused me greatly, especially the guy who was throwing acidic poo at them. Really should have scripted something into the game to account for that! I think this game is of the easier side of the Escape-the-room kingdom : Apart of the strange navigation system it was fun.
I made it through only the power core scenario without a walkthrough. Which is pretty much as good as I can do for any point and click escape game. I agree with the observations of the navigation as well. Did the arrows not want to work correctly all the time when you were facing the species database wall, too?
Marie: Does the leftmost person look like his glasses only have one lens in the middle of his head to you? Hey thanks for all the help this is the first game i have ever completed without using a complete walkthrough i must be getting the hang of it ;-P. Paper: 1.
Click the green button and click the animal that is created. Insert the fly's code into the machine. Take note of its percentages as well. Go right. Click the dirt. Move the dirt to the pot. Move the plant into the pot. Go left and use the fruit on the animal. Pick up its poo. Mix the poo with the water. Go left to the beakers. Use the poo filled beaker on the table to get acid. Go to the room with the lock on the grate. Use the acid on the grate and you're free!
The three figures kind of freaked me out though. Especially lab coat guy. He makes me feel like i'm a lab rat or something I was just wondering Why the heck are we trapped in this random space age room while being watched by these weird people anyways?
Matt B, if you are interested in more of the back story to the game, I have written some of the details here. I cannot find the three figures anywhere and to find the padlock area go to where the compost bag is and move right twice. It is to prove that you're a human creating the account and not a spam bot. The message appears that level II is set.
When you return to the Transmat, it is broken. The only way out is to start over. Since the screwdriver photo is stuck there. I went back and got more dirt and made another screwdriver. Guess what?? Now the screwdriver is stuck on the right side. HA HA. It looks like a little door closes but it isn't. I guess it is "another" opening? Anyway, I was able to put the power core in it even though it didn't look like it was there and make the little sphere things. Also, I found that I could pick up the second screwdriver - after - I had made the first sphere.
Anyway, when you find that you cannot pick up something that you are using, try back out of the scene and going around the room once or twice. The little room that you have to go to after the color spheres open the door There is no rhyme or reason to getting there after you leave it. You have to go back 4 times to get four different numbers. It has taken me almost 5 minutes to get two numbers.
Not good and not fun anymore. Wow, this was by far my favorite escape game EVER. Don't get me wrong, I love the submachines, but I'm a bit too stupid to do them on my own. Thank you, your vote was recorded and will be displayed soon. You can vote only once a day. Sorry, too many votes for today. Sorry, an unexpected error occurred. Please try voting again later.
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