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Hollywood The Boiler Vice President. Goons Skelecogs Virtual Skelecogs Version 2. This Wiki. Explore Wikis Community Central. Register Don't have an account? View source. If players successfully defeat 10 Osmanlis ships, they can enter the Oamanlis camp. Next they must destroy another 3 enemy flagships and break through 3 groups of pirate ships. Then there comes the real challenge, as players encounter General Bali Basha leading more pirates from his Allah Ship.

Players who prevail against these odds will earn rewards and praise for their boldness. Will you be one of the victors, or will you be forced to abandon ship?

Log in today and find out! So, no matter what the real intention is, Siege War is crucial to the development of guilds. The kings of other countries also realize the cabal and follow. Thus, an age of cabal, opportunity and chaos befalls. Apply for Siege War Permission 1. You can see the ranking of the contest and click Run button. The lower limit of the investment is , and the upper limit of the Fund for Election is million. Introduction of each phase in the Siege War 2.

If the attacker did not place it in the correct position within the Preparing Period, they failed in this battle. After correct placement, the rest preparing time will be counted directly into the reconnoitering Period. The battle depot ship is in a camouflaged state.

The attacker can enter it directly for replenishing while other players can only see the camouflaged, which is similar to the background of the public sea. Different camouflaged commanding flag will have different camouflaged model.

Other players cannot click it and enter. During this period, all the participants cannot leave the guild and new members cannot join the guild when it is in battle, either. The participant guild cannot change the relationship with other guilds. If the leader of the attacker hasn't finished setting the battle depot ship, the system will remind the leader the deadline of setting the starting time of the reconnoitering. At present, the Siege War can be carried on in only one cities: Athens.

January 2. Preparing Period: from to of Saturday, Feb. Reconnoitering Period: form to of Saturday, Feb. Battling Period: from to of Saturday, Feb. Federation Rules and Procedure 3. Battlefield rules 1 Offing battle rule a. Using city offing scene b. Before the battle, functions are the same as before that all the players can freely come in and out of the ports, but main emplacements cannot be grappled.

When the battle begins, participant players can see each other when entering the battlefield and freely PK. When the battle begins, non-battling-players cannot see each other. They can watch the battle but cannot be seen by the participants or attack the participants. When the battle begins, the emplacement will fire the attacking party automatically, but cannot attack any other non-battling-players including red name players.

When the battle begins, the attacking party cannot come into the ports or leave the ports at any moment. They should sail out to the safe region and leave the offing. When the battle begins, the defenders cannot sail out of the port or leave the port at any moment. They should click the port button to leave the offing.

When the battle begins, non-battling-players can come into the port or leave the offing freely. When the battle ends, if the attacker win, the offing members will turn to the offing scene automatically. If fails, all of them will turn to the High Sea. When the battle ends, all the functions will return to normal. Emplacements will be renewed and its Durability will entirely recover. Only the battling players can enter into this bank scene.

The defenders can enter the scene directly from the docker and present to the gate of top defendant artillery in the emplacement. If the attacking party wants to leave this scene, they should click the lifeboat in the beach and return to the offing. The defendant players can also click the lifeboat to leave and return to the offing. They can click the top gate to leave as well and return to the port.

In the normal non-battling time, the guild members occupied the ports can freely come in and out to view the scenery but cannot PK. Only battling players can enter into the depot ship. The attacking players can enter the depot ship at any time to replenish and they can revive themselves in it when they die, c. Defenders should detect the depot ship on the High Sea before entering it. The detecting rate and depot ship level depends on the detecting tools.

In the depot ship, the provision NPC will be placed on the poop. The commanding flag of attacker will be set in the fore. The defenders who enter it will all present to the center of the ship. The attackers can click the NPC as well as the cord on one side of the center to leave the ship.

The defendant players can click the cord on one side of the center to leave the ship. If the leader has got the permission of attacking the city, they could make the depot ship on the High Seas and meanwhile seizure the tools used for the depot ship. In this time, the camouflaged object has no name and looks the same with the background object. Players can only use their memory to detect whether it is depot ship or not. They can only get the system notice, but anybody can see the camouflaged model.

The defenders can switch into it directly to destroy the commanding flag, while others can only get the system notice and anybody can see the camouflaged model. Common attack will make damage to it without fighting back.

Entering the city offing and attack the defendant party; b. Using long-distance fire fighting to destroy the defendant main emplacement.

Entirely fighting to pull down the emplacement will win in the battle c. Grappling the main emplacement to enter the beach and destroy the commanding flag on the top of the emplacement will win in the battle. Who being killed by the defendant player can revival in the ship and get replenishment from the NPC. When time expires, if the attacking party do not destroy the emplacement or the commanding flag, they will fail in the battle. Entering the city offing to attack the attacking party; b.

Defend the emplacement to the last and attack the attacking party. If the emplacement is destroyed, they will fail in the battle. Defend the commanding flag to the last and attack the attacking party. Entering into the High Seas to find the battle depot ship of attacking party. Finding out the depot ship of attacking party and enter the ship. Come up against the recovery power of the attacking party and destroy their commanding flag to get the win.

Who being killed by the attacking players can revive inside the city and get replenishment in the port. When time expires, if the emplacement or commanding flag of defendant party was not destroyed, they will win in the battle.

The defendant party finds out the depot ship of the attacking party and destroys their commanding flag. During the battle preparing time, the commanding flag was not put in correct position. The attacking players destroy the main emplacement of the defendant party in the offing; b. The attacking players destroy the commanding flag; 5. Reward: 5.

There should be no other objects within a radius of 5 meters, such as doors or NPC. Invest silver coins to increase the Mercantile value. Investment is open to any player. The members of the regnant guild accomplish the Civicism Task. All the members of the regnant guild will take the privilege in the city.

The players who are not in the regnant guild can view the item but cannot buy it. According to one's status in the guild, there is a limit in the variety of special items that he can buy. According to the Mercantile Value, there is a limit in the amount and variety of the special items that the guild members can buy. The players in the regnant guild have the right to expel other players and change the PK rules of the city. Thread User. Moderator: xanthian31 ledhed vip DSofa Hollandtktk.

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